As you can see from these screenshots, lead artist Bruce Sharp did a masterful job of creating the game's "worlds within worlds."

Bruce, too, went on to bigger and better things at a little neighborhood company named Microsoft.

The entire creative team was one of the best with whom I've ever worked. I am still very proud to say that I was involved creating something so beautiful... and yet, so fun.

While Torin wasn't my best-selling game, it's probably the most meaningful to me because I wrote it for especially for my daughter and I to enjoy together.

James G. Murphy's and Al Eufrasio's characters were memorable, original and unique.

With hand-drawn cell animation, stretch-and-squash was easy.

Torin was intended to be a series of five games, to be published in alternate years with King's Quest. Unfortunately, market conditions, and Sierra's loss of founder Ken Williams, meant that the first game of five was also the last.

While you don't have to have a child to play it with (I think it stands up perfectly well as a more-or-less standard adventure game), if you do have one, find a copy of it and play it together. I promise you'll both laugh, although not necessarily at the same times!

And Tawmis Logue even created a search engine replacement with one of Torin's characters. Thanks, Tawmis!
Subscribe to CyberJoke 3000™

Tip Jar

  • Default
  • Title
  • Date
  • Random
  • Laughs

    Looking for a smile? You've come to the right place! I have sight gags, audio, video, and text humor.
    Read More
  • Games

    Here you can find further information about games I've developed and worked on.
    Read More
  • About Me!

    Here are a few things about me that you may find interesting from my years in the video gaming industry
    Read More
  • Comedy Club

    Ever find yourself stuck for a laugh? Well never again, thanks to Al Lowe’s Comedy Club App!
    Read More