Game developers obviously need a way to test any individual scene in a game without playing through the entire game to that point. For as long as I can remember, everyone called that “Teleporting.” We even left it in the shipping game, just in case problems arose later that needed debugging, or so I could quickly get around while showing the game to reviewers, editors, demos, etc.
Now, thanks to Charles Bramlett, you, too, can Teleport anywhere with ease. Charles found a list on Mark Seibert's web site. (Mark was producer of LSL7: Love for Sail! and wrote the wonderful Dildo music.)
Preparation
But first, you must do a little preparation. The game looks in your LSL7 directory for a “magic file” named CLASSES (with no extension). It can be zero-length, as long as it’s there. Here’s one way to create it:
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Start Notepad.
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Type nothing. Just do a “File > Save As…”.
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Click the Browse button and maneuver your way into the LSL7 directory.
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Name your file CLASSES. Click Save.
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Exit Notepad.
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Switch to the LSL7 directory. Notice that Notepad conveniently added a .TXT extension for you, which you now must remove.
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Right-click on CLASSES.TXT and choose “Rename…”. Erase the .TXT leaving the name just CLASSES. Ignore Windows helpful error message about how this may end life as we know it.
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Once that naked CLASSES file is safely tucked away in your LSL7 directory, you can Teleport!
How to Teleport
Anywhere in the game, press the gray minus key (that’s the one on your keyboard’s 10-key pad, not the one near the P key) while holding down both Shift keys. (Yes, I know it’s a stretch, but we wanted something that no one would ever type accidentally!) This brings in the Debug module. Ignore any error messages.
Now, whenever you want to change scenes, type Alt-T. A dialog box will appear. Type in any of the following numbers. ENJOY!
Where to Teleport
TP# |
Scene |
100 |
Mgm Sierra Opening |
110 |
La Costa Lotta Bedroom |
120 |
Shamara’s Front Room |
130 |
Title Screen |
151 |
Game Ending (Clean) |
152 |
Ending Scene (Dirty) |
200 |
On The Mizzenmast |
210 |
Bridge Exterior |
211 |
Bridge Interior |
220 |
Captain’s Suite |
221 |
Going Inside The Captain’s Suite |
222 |
Talk To Captain |
230 |
Boarding Deck |
240 |
The Lounge |
242 |
The Juggs Singing |
245 |
Juggs’ Dressing Room |
246 |
At The Door To The Juggs’ Room |
250 |
Horseshoe Competition Area |
255 |
Poop Deck |
256 |
Talk To The Juggs |
260 |
Promenade Deck |
261 |
Talk To Peggy |
262 |
Fo'c's'le |
300 |
Going To The Swimming Pool |
301 |
Changing Cabana |
302 |
Talk To Drew |
310 |
Boning Suite |
311 |
Boning Exterior |
312 |
Talk To Annette |
320 |
Blind Dessert Testing Room (Dark) |
323 |
Inside The Tasting Room (Light) |
324 |
Look At Annette’s Chair |
330 |
Restaurant |
331 |
Talk To Wang |
340 |
Lobby (Lower Level) |
341 |
Purser’s Desk M. S. |
360 |
El Replicant Sculpture Garden |
363 |
On The Scaffold |
370 |
Casino |
371 |
At The Crap’s Table |
380 |
Employees Only Break Room |
381 |
Break Room Door |
387 |
Talk To Xzywts |
390 |
Bowling Competition Area |
400 |
Inside Queen’s Ballroom |
401 |
Talk To Jamie |
402 |
Ballroom Exterior |
403 |
Your Dance In The Ballroom |
410 |
Luvmaster 2000 |
420 |
Cook-Off Competition Area |
430 |
Library |
432 |
Prude Vicki |
433 |
Wild Vicki |
440 |
Best Dressed Competition Area |
500 |
Pinsetter Hold |
501 |
Pinsetter Bulkhead Door |
510 |
Enter Dewmi Moore’s Cabin |
511 |
Start The Game Of Liar’s Dice |
512 |
Win The Game Of Liar’s Dice |
520 |
Beaver Hold |
521 |
Beaver Bulkhead Door |
530 |
Luggage Storage Hold |
531 |
Luggage Bulkhead Door |
540 |
Kitchen |
550 |
Larry’s Cabin 0 |
551 |
Larry’s Hallway |