Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)

At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.

You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialogue.

You will need Adobe's Acrobat Reader in order to view the documents. If you do not have it, you can download it here for no charge.

Right-click the link below and choose "Save Target As..." to download the file to your hard drive.
If you just click the link, it will load Acrobat Reader into your browser so you can read it directly.

Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work, 1991

Freddy Pharkas, Frontier Pharmacist, 1992

Leisure Suit Larry 6: Shape Up or Slip Out!, 1993

Torin's Passage, 1994
Leisure Suit Larry 7: Love for Sail!, 1996
Leisure Suit Larry's Casino, 1998
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