Downloads 
Back in the early 80s, I worked on some great games for Sierra that haven't been available in over a decade.
Back then, they were huge projects; now they're a
short download. While the graphics really show the
age of these games, I think the game play still holds
up.
All are adventure game format, with the exception of
"Donald Duck's," which is more skill-based, and none
requires typing, use any controllers other than a
few keys and perhaps an optional joystick.
To download any of these games, just click its title.
But remember: I don't do "customer service" on these.
You're on your own about making them work with your
computer, OS, video, sound, etc.
As far as I know, these games are no longer of any
interest to my friends at Disney or Sierra, so feel
free to copy them and share them with your friends.
The Black Cauldron
"The
Black Cauldron" was the last of the pre-Michael
Eisner Disney animated feature-length movies. Disney
had no software developers back then and had seen
my very early game, "Troll's Tale." They asked me
to do a movie spinoff using its simplified Spacebar
& Enter key-only interface. They gave me complete
access to the original hand-painted backgrounds, the
original Elmer Bernstein score, even the original
animation cells, which were still literally lying
in heaps, before being sent off to the dump! (Eisner
fixed that tradition quickly!) The story echoes
the movie, but anywhere you could do something
different from the action in the movie, you received
more points for doing so. There are at least six different
variations of the ending, based on decisions made
throughout game play.
Running Windows XP?
Matt Vassar shared how he got this
game to run:
- Download The Black Cauldron game from the link above, unzip it, and install it.
- Go here and download the newest version of VDMSound. Run the file and follow the installation instructions.
- Go here and scroll down until you see “NAGI v2.06 by Nick Sonneveld.” Download it and unzip it into the same folder where you installed The Black Cauldron.
- To here and scroll down to the very bottom. Find “SDL Library by Sam Lantinga,” download it and unzip its files into the same folder as The Black Cauldron and NAGI.
- Open Windows Explorer, navigate to your Black Cauldron folder (with NAGI, SDL.dll, and The Black Cauldron), Right-click on "n.exe", and choose “Run with VDMS." VDMS will display a tip of the day. Close it and The Black Cauldron should run automatically.
Hintbook
Need a hint? Download the Hintbook.
Enjoy this game? Visit my Tip Jar!
Donald Duck's Playground
"Donald
Duck's Playground" won several awards
from educational
software magazines as best educational
game of the year. In it, you are Donald, working at
four different jobs to earn money, which you then
spend to buy playground equipment for your nephews to enjoy.
Brendan Onfrichuk sent instructions on how to play:
Train
Controller
The object of this game is to guide the train
to the station shown by operating the levers.
The levers are numbered, so find all the numbers
on the map before starting. When the train is
moving, operate the levers to move the tracks
to create a route for the train.
Produce Sorter
Here you must put the fruit thrown at you into
its corresponding box. It lands in a different
spot each time. Watch the angle as it is thrown
and move under it, then drop it in the matching
bin.
Toy Store
Place the toys given to you in front of the identical
toy on the shelf. Move the ladder to the left
of the toy since you always climb with the toy
in your right hand. If the toy is not centered
on its mate, it will fall and cost you earnings.
Watch the time, and be sure to pull the lever
on the lower right side of the screen before the
counter hits 0 or the passing train will cause
all the toys will fall off the shelves.
Airport
Sort the luggage. Try to memorize the three-letter
airport abbreviations on the sorting bins so you
know which suitcases to grab. Don't waste any
time; this is the easiest game to earn money.
Other
You can use the "X" key instead of the F10 key.
(When the game was written all function keys were
to the left of keyboard, with F10 at the bottom.)
Technical
If the game won't work on your computer, you might
try downloading the new open-source AGI
interpreter here. It runs under Windows and
also works with some of the other games here.
Enjoy this game? Visit my Tip Jar!
Winnie the Pooh
"Winnie
the Pooh in the Hundred Acre Wood" was
another game using my "Troll's Tale" engine, except
the word "engine" is too high-falutin' for that simple
thing! Anyway, I consider this game one of my best.
Again, Disney shared artwork from their Pooh movies
which our artists used to come up with the background
art and I used as inspiration for the locations
and puzzles. I've found both the msDOS version and the Apple ][ version.
Check out Curt Coder's (what a great name
for a programmer!) TrollVM
website. He has an emulator that makes this game
run much better on modern computers.
And here is what is purported to be an Apple ][ version of the game in Apple disk format. If you get this to work, please tell me how!
Enjoy this game? Visit my Tip Jar!
Mickey's Space Adventure
"Mickey's
Space Adventure" was designed by Roberta
Williams, but I did create the music for it. Players
visit all nine planets in the our solar system. The
file you download unpacks to 2 subdirectories called
"Disk 1" and "Disk 2." It requires a blank floppy
disk in drive A for your saved games.
Check out Curt Coder's TrollVM
website. He has an emulator that makes this game
run much better on modern computers.
And here is what is purported to be an Apple ][ version of the game in Apple disk format. If you get this to work, please tell me how!
Enjoy this game? Visit my Tip Jar!
Troll's Tale
"Troll's
Tale" was the inspiration for "The
Black Cauldron" game and is the third game I ever
programmed. It looks incredibly simplistic now, but
as I recall, I worked a lot of hours on it! Here are an msDOS version.
And here is what is purported to be an Apple ][ version of the game in Apple disk format. If you get this to work, please tell me how!
Enjoy this game? Visit my Tip Jar!
Dragon's Keep
"Dragon's Keep" was the first computer game I ever programmed. It was an educational adventure game featuring possibly the world's first "point and click" user interface. I wrote this in Applesoft Basic on my trusty Apple ][+ in the summer of 1982. Here's a Commodore 64 version provided by a friend. She says it will work under Windows if you use a program called WinVice or CCS642.0. I'm not familiar with either program, but I'm sure you can find them on the Web. This is truly "Stone Age" software!
And Allen McBride has found an Apple ][ version. The entire game's disk image is only 42KB!
Enjoy this game? Visit my Tip Jar!
The Laffer Utilities
"The Laffer Utilities" was originally a collection of DOS utility programs, many of them TSRs (who remembers that TLA?), about "everything you do at the office that has nothing to do with work!" When Windows 3.1 became popular, we did a version for it. If you want to see what Windows programs looked like in prehistoric times, here it is! Windows version Unzip it into C:\ and have fun exploring.
Does anyone have a graphic of this that I could add here? I don't!
Enjoy this game? Visit my Tip Jar!
Softporn
Before there was a Leisure Suit Larry, Chuck Benton created
the only non-graphic game Sierra ever sold, Softporn for the Apple ][. I later used its puzzles as the
basis for LSL1: Leisure Suit Larry in the Land of the Lounge Lizards. Still later, Gary Thompson reprogrammed
it for the IBM PC.
Here's your chance to see whether the changes I made
to this classic game were improvements or not! Click
here to download "Softporn" and see 1981
for yourself! It even includes an HTML walk-through (since you'll never solve the game without it!).
Enjoy this game? Visit my Tip Jar!
And even more!
I also have a few other things scattered about this site that you may want to scrounge through. Check out:
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The original, official design
documents to my games.
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Sheet music to "The Leisure Suit Larry
Theme Song" here.
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How about a custom boot-up screen for your computer? Konstantine sends along a fullsize version of the image on the right, with these installation instructions:
Right-click on this link (not the image on the right!), choose "Save Image As..." and save it into your Windows directory. It must have the name boot.bmp.
Use Notepad to edit the boot.ini file in the root directory of your system
drive (probably C:\boot.ini). It may be hidden and/or read only. Find this line:
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows XP Home Edition" /fastdetect
and add "/bootlogo" to the end of it. Now it should read like this:
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows XP Home Edition"
/fastdetect /bootlogo
The picture
will then be displayed whenever you restart your computer. |
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Sound effects from various games here.
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All of Jason Piel's wonderful "Vargas girl"
wallpaper from Leisure Suit Larry 7:
Love for Sail! is here.
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MP3s from all the Larry games here.
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Me singing "The
Ballad of Freddy Pharkas." And the little-known "Closing Ballad of Freddy Pharkas."
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Larry
Pops Up! is a tiny program written
by my friend Don Munsil (who also was lead programmer and helped
design LSL7: Love for Sail!) to
play random WAVe files after a user-defined
period of inactivity (i.e., if you don't
type or move your mouse for 10 minutes,
it pipes up!). It will play any and all
WAV files that you place in its directory.
It even comes with a few Larry lines to
get you started.
Want more laughs? Tired of the few lines
that came with Larry Pops Up!? Then download
add-on
pack 2, or add-on
pack 3, or add-on
pack 4, or add-on
pack 5. They're well worth what you
pay for them--nothing!
(*You will need a Zip-type program to unzip
the files.)
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