Clues & Cheats!
In
the pre-CD days, copy protection was a big deal. Now
that CD burners are the price of a gallon of gasoline,
it should be again.
Actually, I always assumed most people are honest.
I thought most people actually bought my games instead
of stealing the food from my family's mouths! But
if you did pirate software, that's probably why Windows
crashes so much on you, causing you to spend interminable
hours on the phone with technical support, sitting
on hold, listening to those endless loops of Kenny
G!
Anyway, since you look honest to me, here are the best
hints I can give you. I hope you find them helpful.
Go here for help with
Freddy Pharkas, Frontier
Pharmacist.
Leisure Suit Larry 1
Trivia Quiz Age Check
While this isn't copy protection per se, it is a pain
in the butt.
In
the original, 1987 EGA version, you can bypass the
trivia quiz completely by just pressing Alt-X.
In the remade, 1991 VGA version, I was much more sophisticated.
There you
have to add the Ctrl- key. Yep, you can bypass the
trivia quiz by pressing Ctrl-Alt-X.
Don't you wish you had known these when you first played
the game?
Oh, and just in case you'd like to see all the
questions and all the answers, here they are,
for both the original CGA
version and for the VGA remake version. You should
read them, if for no other reason than my eerie O.
J. Simpson premonition.
VGA Copy Protection Questions
When we redid the original LSL1 in VGA, we added Copy
Protection Questions about the supplemental materials
that came in the game box. Written by Josh Mandel
in his typically hilarious fashion, the originals still make me smile.
You can read them here.
Leisure Suit Larry 2
Manual-Based
Copy Protection
When I was testing
the game, I quickly grew tired of looking up the telephone
numbers of all those girls so I made my birthday a
substitute for any or all of them: 0724. (Of course,
you have to include the 555- prefix too.)
Note: This only works on the later version of
Larry 2, version #1.002.000. It was released both
on floppy disk and in the Larry Collections. If you
have the original disk version #1.000.011, this cheat
does not work. Click
the thumbnail to the right to see a clear, easier-to-read
blowup of the
girls.
And now that you
know my birthday, I expect a card!
Why You Can't Finish the Game
You're at the top of the volcano. You've found the
hold near the rear of the summit. You have the airsick
bag, the hair rejuvenator, and the matches. You know
you're supposed to create a Molotov cocktail to blow
up Dr. Nonukee's evil lair.
But if you type "PUT BAG BOTTLE" then Larry
just drops the bottle down the hole and it breaks
at the bottom, making a mess but no explosion.
Why doesn't it accept "put
bag bottle" and "light bag"?
Here's the full disclosure: The day before the game
shipped, the system programmer in charge of "the
parser" (i.e., the module that determines what
you typed and coverts it to numbers the game can recognize)
fixed a bug that I'd been complaining about for days.
He assured me he changed nothing else. I foolishly
added the new code to the game, and then played through
the entire game, all the way to the end, including
that last scene, without a problem. We shipped the
game.
Why didn't you catch the problem
I'm having?
Because at the time, Sierra's goal was to recognize
full sentences. So when I tested the game, I typed
the longest, fullest sentences I could come up with!
They all worked: "put the bag in the bottle"
and "light the bag with the match" work
fine. But the new parser got confused because he defined
"bag" as a verb. It could be used like that,
but never was in LSL2.
But, when I typed the word "the", the parser
knew I was using "bag" as a noun and not
a verb. It thus interprets "bag" as a noun.
And that's why, 16 years later, I'm still answering
emails about a bug I swear I didn't create!
What DOES work?
Adding the word "the" where it belongs! Sample:
"PUT THE [A] [B] THE [C]" where
[A] includes THE BAG, AIRSICK BAG, THE AIRSICK BAG,
THE BROWN BAG
and
[B] includes IN, INTO, INSIDE, TO
[C] includes BOTTLE, REJUVENATOR, TONIC
Examples:
PUT THE AIRSICK BAG INTO BOTTLE
PUT THE BAG INTO BOTTLE
PUT THE BAG IN THE BOTTLE
PUT THE BAG IN BOTTLE
PUT THE BAG INSIDE BOTTLE
and even
PUT THE BAG TO BOTTLE
These do NOT work:
PUT BAG BOTTLE
PUT BAG INTO BOTTLE
PUT BAG INSIDE BOTTLE
PUT BAG IN REJUVENATOR
USE BAG WITH BOTTLE
USE AIRSICK BAG WITH THE BOTTLE
INSERT THE BAG
PUT BOTTLE IN BAG (winos only)
...and countless others!
Thanks to Mark Epperson for the examples above!
Leisure Suit Larry 3
Trivia Quiz Age Check
If you'd like to see all the trivia questions
and all the correct answers, click
here.
Weight Machines
Think you've found a bug? Can't get past the weight
machines? Check my Troubleshooting
page.
Manual-Based Copy Protection
When a character in the game asks you to find a ticket
number on some certain page, just use this table.
Geek Test: Note that no ticket number is greater
than 65,535. Why?
|
Page
|
Ticket
Number
|
|
3
|
00741
|
|
5
|
55811
|
|
6
|
30004
|
|
8
|
18608
|
|
11
|
32841
|
|
12
|
00993
|
|
15
|
09170
|
|
18
|
49114
|
|
19
|
33794
|
|
22
|
54482
|
Locker Combination
After getting
Suzi Cheatem's Fat City membership card, turn it over
to discover the names of three island businesses.
Look in your manual (or use the chart below) to find
the page on which those businesses advertise. Write
down those three numbers. They're the combination
to your Fat City locker (which is, of course, locker
#69).
|
Page
#
|
Business
|
|
2
|
Pink Flamingo
|
|
8
|
Comedy Hut
|
| 9
|
Nontoonyt Community Center
|
|
10
|
Island Computer Center
|
|
10
|
Bippis Island Liquors
|
|
12
|
Freddis Feral Bar-B-Q
|
|
12
|
Panti of the Month Club
|
|
12
|
Chip n Dales
|
|
13
|
Island Office and Voodoo
Supply
|
|
16
|
Dewey, Cheatem and Howe
|
|
17
|
Witch Doctor Appearance
Center
|
|
18
|
Piggis Coffee Shop
|
|
19 |
Nontoonyt
Nectarine Advisory Board |
|
23
|
Fat City
|
|
24
|
Hurtz Rent-A-Bike
|
While
in the maze, you will get thirsty, but don't "drink
the water" until you are literally crawling! When
you see Patti on her knees, then drink.
The
shortest possible path to get Patti through the bamboo
maze is hidden in the manual, in the lyrics to the
Nectarine Song on pages 14-19 of Nontoonyt Tonite
(It begins, "Never, never, ever eat nectarines
washed..."). The first letter of every word of that
song tells you the directions to get through the maze:
NNEENWNENNNWWSWWNNWN
Or,
you can use the map to the left. This is the original
map I drew (evidently on the back of something else!)
when I designed the game.
Geek
Alert: I was especially proud of the technique
we used to speed up play here. The entire maze was
made up of one (yes, "1") background picture
that had an opening in each of its four sides, plus
4 smaller cells that were overlaid onto
that picture. If there was an exit to the
top, for example, we didn't add that overlay,
thus you could exit out the top. So usually
we added two, or sometimes only one overlay.
So
why didn't the scenes all look identical then? Because
every time you exited a scene, we reversed the
cells and the background. It
made everything go really fast, took up little
memory and disk space.
The
sad part is: no one ever knew just how cool a hack
it was. Until now!
Leisure Suit Larry 5
Manual-Based Copy Protection
Use these ticket codes with the airports' Aerodork
Airline's automated ticket machines. If you have
trouble reading this version, here's a large-type,
easy-to-read version.
323 KB

Leisure
Suit Larry 6
By the time Larry 6 came out, we no longer worried
about copy protection, assuming that CD-ROM burners
would never be affordable. Once again, I was proved
wrong!
Leisure Suit Larry 7
Sierra's
Old Larry Pages
Sierra has taken down its Leisure Suit Larry web site,
but before they did, I grabbed these two pages. I
wouldn't bet that any of the links work, but here
they are: the Love for Sail!
Hints and the Love
for Sail! Easter Eggs.
Cheat at Liar's Dice
Can't get past Dewmi Moore? I don't blame you. I couldn't
either! (Or at least I never wanted to spend enough
time while we were testing the game.)
So we put in a little cheat to make it easier for me
(and I left it in for you): Dewmi's dice cup slides
off so you can see what she sees! (But she can't see
yours.)
Alt-Drag the lid anywhere on the screen and it will
stay there. (Alt-Drag means "hold down the Alt key,
click down on Dewmi's dice cup as you drag it.) You
still have to know how to play Liar's Dice, but it's
a whole lot easier when you can see her hand!
Dewmi's
Liar's Dice Strategies
You have to learn to play Liar's Dice pretty well to
beat Dewmi. She knows how to bluff, and plays pretty
well herself. The rules are explained in the right
side menu.
If you have a good roll, bet 1 or 2 higher in the number
you have the most of. If Dewmi raises you, and you
think she can't make it, go ahead and challenge her.
If you think she can make it, put your good
dice out in the open (the boxes between the cups),
and then bet one higher. Reroll the rest of your dice.
She may challenge you and lose, or she may raise again.
If she does, it is probably good to challenge her.
If you have a lousy roll, raise her initial bet by
1. This is where lying pays off. Then, if she raises
again, challenge her. She will often fall for this
ploy. If you can see that she will make it, you will
have to re-raise. Often going to the special dots
bets is the only way to go.
Also, remember to save your game when you win and restore
when you go down. But is that fair?
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