| How Jazz WorksBy Bill AnschellCopyright 2001, Bill Anschell
 Cast of CharactersSaxophoneSaxophonists think they are the most important players on stage. 
				Consequently, they are temperamental and territorial. They know 
				all the Coltrane and Bird licks but have their own sound, a 
				mixture of Coltrane and Bird. They take exceptionally long solos, 
				which reach a peak halfway through and then just don't stop. 
				They practice quietly but audibly while other people are trying 
				to play. They are obsessed. Saxophonists sleep with their instruments, 
				forget to shower, and are mangy. If you talk to a saxophonist 
				during a break, you will hear a lot of excuses about his reeds. TrumpetTrumpet players are image-conscious and walk with a swagger. 
				They are often former college linebackers. Trumpet players are 
				very attractive to women, despite the strange indentation on 
				their lips. Many of them sing; misguided critics then compare 
				them to either Louis Armstrong or Chet Baker depending whether 
				they're black or white. Arrive at the session early and you 
				may get to witness the special trumpet game. The rules are: 
				play as loud and as high as often as possible. The winner is 
				he who plays the loudest and highest. If you talk to a trumpet 
				player during a break, he might confess that his favorite player 
				is Maynard Ferguson, the merciless God of loud/high trumpeting. TromboneThe trombone is known for its pleading, voice-like quality. 
				"Listen," it seems to say in the male tenor range, 
				"Why won't anybody hire me for a gig?" Trombonists 
				like to play fast, because their notes then become indistinguishable 
				and thus immune to criticism. Most trombonists played trumpet 
				in their early years, then decided they didn't want to walk 
				around with a strange indentation on their lips. Now they hate 
				trumpet players, who somehow get all the women despite their 
				disfigurement. Trombonists are usually tall and lean, with forlorn 
				faces. They don't eat much. They have to be very friendly, because 
				nobody really needs a trombonist. Talk to a trombonist during 
				a break and he'll ask you for a gig, try to sell you insurance, 
				or offer to mow your lawn. PianoPianists are intellectuals and know-it-alls. They studied theory, 
				harmony and composition in college. Most are riddled with self-doubt. 
				They are usually bald. They should have big hands, but often 
				don't. As adolescents, they were social rejects. They go home 
				after the gig and play with toy soldiers. Pianists have a special 
				love-hate relationship with singers. If you talk to the piano 
				player during a break, he will condescend. BassBassists are not terribly smart. The best bassists come to terms 
				with their limitations by playing simple lines and rarely soloing. 
				During the better musical moments, a bassist will pull his strings 
				hard and grunt like an animal. Bass players are built big, with 
				paws for hands, and they are always bent over awkwardly. If 
				you talk to the bassist during a break, you will not be able 
				to tell whether or not he's listening. DrumsDrummers are radical. Specific personalities vary, but are always 
				extreme. A drummer might be the funniest person in the world, 
				or the most psychotic, or the smelliest. Drummers are uneasy 
				because of the many jokes about them, most of which stem from 
				the fact that they aren't really musicians. Pianists are particularly 
				successful at making drummers feel bad. Most drummers are highly 
				excitable; when excited, they play louder. If you decide to 
				talk to the drummer during a break, always be careful not to 
				sneak up on him. GuitarJazz guitarists are never happy. Once they wanted to be rock 
				stars, but now they're old and overweight. In protest, they 
				wear their hair long, prowl for groupies, drink a lot, and play 
				too loud. Guitarists hate piano players because they can hit 
				ten notes at once, but guitarists make up for it by playing 
				as fast as they can. The more a guitarist drinks, the higher 
				he turns his amp. Then the drummer starts to play harder, and 
				the trumpeter dips into his loud/high arsenal. Suddenly, the 
				saxophonist's universe crumbles, because he is no longer the 
				most important player on stage. He packs up his horn, nicks 
				his best reed in haste, and storms out of the room. The pianist 
				struggles to suppress a laugh. If you talk to a guitarist during 
				the break he'll ask intimate questions about your 14-year-old 
				sister. VocalsVocalists are whimsical creations of the all-powerful jazz gods. 
				They are placed in sessions to test musicians' capacity for 
				suffering. They are not of the jazz world, but enter it surreptitiously. 
				Example: A young woman is playing minor roles in college musical 
				theater. One day, a misguided campus newspaper critic describes 
				her singing as "...jazzy." Voila! A star is born! 
				Quickly she learns "My Funny Valentine," "Summertime," 
				and "Route 66." Her training complete, she embarks 
				on a campaign of musical terrorism. Musicians flee from the 
				bandstand as she approaches. Those who must remain feel the 
				full fury of the jazz universe. The vocalist will try to seduce 
				you-and the rest of the audience-by making eye contact, acknowledging 
				your presence, even talking to you between tunes. Do not fall 
				into this trap! Look away; make your distaste obvious. Otherwise 
				the musicians will avoid you during their breaks. Incidentally, 
				if you talk to a vocalist during a break, she will introduce 
				you to her "manager." Picking the TuneEvery time a tune ends, someone has to pick the next one. It's 
				a fundamental concept that unfortunately runs at odds with jazz 
				group processes. Tune selection makes a huge difference to the 
				musicians. They love to show off on tunes that they know and 
				tremble at the threat of tunes unknown. But to pick a tune is 
				to invite close scrutiny: "So this is how you sound at 
				your best? Hmm." It's a complex issue with unpredictable 
				outcomes. Sometimes no one wants to pick a tune; sometimes everyone 
				wants to pick a tune. The resulting disagreements lead to faction-building 
				and, under extreme conditions, even impromptu elections. The 
				politics of tune selection makes for great entertainment.  Example 1: No one wants to pick a tune(Previous tune ends.)(Silence.)
 Trumpet player: "What the f#@k? Is someone gonna to pick 
				a tune?"
 (Silence.)
 Trumpet player: "This s%!* is lame. I'm outta here." 
				(Storms out of room, forgetting to pay tab.)
 Rest of band (in unison): "Yea!!"
 (Band takes extended break, puts drinks on trumpet player's 
				tab).
 Example 2: Everyone wants to pick a tune(Previous tune ends.)(Pianist and guitarist simultaneously): "Beautiful Love!" 
				"Donna Lee!"
 Guitarist to pianist: "You just want to play your fat, 
				stupid, ten-note chords!"
 Pianist to guitarist: "You just want to play a lot of notes 
				really fast!"
 Saxophonist: "'Giant Steps!'" (a treacherous Coltrane 
				tune practiced obsessively by saxophonists)
 Guitarist and pianist (together): "Go ahead, asshole."
 Trumpet player: "This shit is lame. 'Night in Tunisia'." 
				(a Dizzy tune offering bounteous opportunities for loud, high 
				playing.)
 Saxophonist: "Sorry, forgot my earplugs, Maynard."
 (Long, awkward silence.)
 Pianist, guitarist, saxophonist, trumpet player all turn to 
				drummer: "Your turn, Skinhead."
 (Drummer pauses to think of hardest tune possible, a time-tested 
				drummer ploy to punish real musicians who play actual notes.)
 Drummer: "Stablemates."
 Trumpet player: "F#@k this! I'm outta here." (Storms 
				out of room. Bartender chases after him.)
 ("Stablemates")
 Trombonist: "Did someone forget to turn off the CD player?"
 Not only are these disagreements fun to watch; they create tensions 
				that will last all through the night.
  
				 
					
						As an educated audience member, you might want to 
							keep a flow chart diagramming the shifting alliances. 
							You can also keep statistics on individual tune-calling. 
							Under no circumstances, though, should you take sides 
							or yell out song titles. Things are complicated enough 
							already. How Jazz Combos WorkThe jazz combo is a small group of musicians that gets together to play tunes and work on their improvisational skills (unless you are a bass player). Since they can't find regular gigs that play they end up performing at local restaurants or coffee shops for little or no pay. These turn into tune learning sessions until they start sending subs or cancelling all together.  Every song starts with a melody, followed by horn solos, rhythm section solos (except for the bass player), a drum solo or trading fours between drums and horns, followed by the melody again and no semblance of an organized ending. Repeat often, insert an occasional ballad, repeat.  |