Torin Graphics

As you can see from these screenshots, lead artist Bruce Sharp did a masterful job of creating the game's "worlds within worlds."

Bruce, too, went on to bigger and better things at a little neighborhood company named Microsoft.
The entire creative team was one of the best with whom I've ever worked. I am still very proud to say that I was involved creating something so beautiful... and yet, so fun.
While Torin wasn't my best-selling game, it's probably the most meaningful to me because I wrote it for especially for my daughter and I to enjoy together.
Torin was intended to be a series of five games, to be published in alternate years with King's Quest. Unfortunately, market conditions, and Sierra's loss of Ken Williams, meant that the first game of five became the only game.
While you don't have to have a child to play it with (I think it stands up perfectly well as a more-or-less standard adventure game), if you do have one, find a copy of it and play it together. I promise you'll both laugh, although not necessarily at the same times!
 
 

Russian Torin

Torin was translated into many languages, including Russian. I want to thank Oleg Torshin for sending me these scans of the box, and a quote from me that basically says, "Yeah, he did Leisure Suit Larry, but this isn't like that!"

© 1998 - 2008 by Al Lowe • All Rights Reserved • Last Update: May 22, 2008