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2007 Independent Games Festival Finalists Announced [12.09.06]
The IGF organizers have announced the Main Competition finalists for
the 2007 Independent Games Festival, with nominations led by Bit Blot's
Aquaria and Queasy Games' Everyday Shooter, alongside other Grand Prize nominees Armadillo Run, Bang! Howdy and RoboBlitz.
Sony: PS3 Issues 'Resolved', 1mil By End Of 2006 [12.08.06]
Despite selling less than half of the promised amount of launch units,
Sony has issued a statement noting that the company is “very pleased”
with the launch figures for its PS3, adding that manufacturing problems
that ham stringed its production at launch “have been resolved.”
Wii Reaches 50,000 Sold In UK Launch [12.08.06]
Officials from the UK branch of Nintendo have said that sales of the
company's just-launched Wii have reached 50,000 in the 12 hours since
the console first became available.
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Boy On Boy Action - Is Gay Content On the Rise? [12.08.06] Perhaps the most surprising result of the discovery of gay content in Rockstar's Bully
was its lack of controversy. Is gay content in games more acceptable
now, and will we see more in the future? In this investigative report,
we interview Peter Molyneux, Brenda Brathwaite and others to find out.
Elan Lee's Alternate Reality [12.06.06] 42 Entertainment vice president and alternate reality game designer Elan Lee (I Love Bees, The Beast)
discusses the future of this unique genre, 42's business strategies,
and alternate reality's secret origins in a Beatles album.
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Playing Catch-Up: Al Lowe
Although he is credited as the lead designer on Freddy Pharkas: Frontier Pharmacist and Torin’s Passage,
both critically acclaimed adventure games from the days when their
publisher, Sierra On-Line, was synonymous with such accomplishments, Al
Lowe is unarguably best known as the creator of the Leisure Suit Larry franchise.
Leisure Suit Larry chronicled the adventures of one Larry Laffer, a lovable loser whose first adventure, 1987’s Leisure Suit Larry in the Land of the Lounge Lizards,
was almost the antithesis of the other Sierra franchises of the time.
Rather than recovering a king’s treasure, or battling pirates in deep
space, Larry’s only aim was to lose his virginity. Some dumpster
diving, drunken gambling, a bottle of Spanish Fly and a blow-up doll
later, Larry won the hearts of a new lady friend and an enthusiastic
audience the world over.
The game’s success inspired five sequels, all designed and written by Lowe himself, which finally climaxed with 1996’s Leisure Suit Larry 7: Love for Sail.
Part four of the series was mysteriously skipped, inspiring a running
joke that made appearances in games even as distant as the Space Quest
franchise. Later that same year, Sierra founders Ken and Roberta
Williams sold Sierra On-Line – including all of its game franchises –
to a company called CUC International, who would eventually turn the
company around and sell it to Vivendi International. As a result,
Sierra’s once all-star team of game designers, including Scott Murphy,
Mark Crowe, and yes, Al Lowe, were terminated during a massive layoff
in February, 1999. Lowe has not designed a game since the 1998 spin-off
Leisure Suit Larry’s Casino, leading us to wonder just what he’s been up to these past seven-or-so years?
“I didn’t fully retire in ’99, actually,” Lowe told Gamasutra. “I spent
all of the year 2000 creating the world’s best scheduling software,
just in time for the dot-com bust.” The site, JackNabbit.com, was
described by Lowe as having a logo featuring a white, Wonderland-like
rabbit, with a big clock on his back. “Isn’t that just so…dot-com?”
Since then, Lowe has also been running Al Lowe’s Humor Site (allowe.com),
where he continues to arouse chuckles with text, audio, images, and a
free daily email joke list called CyberJoke 3000™, which has amassed
over five thousand subscribers in its five-year run, with no publicity
or press to fuel it. The site was also a way for Lowe to connect to his
fans for the first time.
“I worked really hard trying to produce games people would like,” he
reflected, “and try to make them laugh. I’d work on these games, and
I’d get these spreadsheets with the sales numbers, in the thousands and
eventually the millions, and before I started this website and began
getting emails, I never made the connection between those numbers and
people. It was such a surprise to see just this amazing outpouring of
gratitude for doing what I loved to do.”
Additionally, Lowe has been doing a lot of volunteer work, is an active
member of the National Model Railroad Association, and plays in a
sixteen-piece jazz band around the Seattle area. He didn’t, however,
have anything to do with last year’s Leisure Suit Larry: Magna cum Laude, despite vague contract negotiations with VU Games.
“They actually wanted me to sign a contract stating that I would never
publicly say anything negative about the game,” he explained, “before
I’d even seen it!” Eventually, he did see it. “It was like receiving a
ransom video from your son’s kidnappers,” Lowe said. “You’re happy he’s
still alive, but at the same time, he’s being tortured. The kind way of
saying it is that I was extremely happy our negotiations fell through.
Had I got involved, I would have wanted to change almost everything.”
Would Lowe go back into videogame design? “Oh, absolutely. I would love
to do another game,” he said, rather enthusiastically. “I’ve got some
great ideas to bring comedy back. I was so happy to see Psychonauts,
and I really think we need more of that kind of game. If I could find a
publisher to give my ideas a chance, I’d jump right back into it.”
[Frank Cifaldi is a Las Vegas-based freelance author whose credits
include work for Nintendo Official Magazine UK, Wired, and his own Lost
Levels website.]
POSTED: 07/18/05 - Frank Cifaldi - LINK
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