Interview mit Al
Lowe
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Beruf :
Spieledesigner frühere Projekte: Leisure Suit Larry,
Freddy Pharkas
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Al Lowe ist der Erschaffer von Leisure Suit Larry,
Freddy Pharkas und ein paar anderen Adventures.
Er abeitete bei Sierra bis er 1998 während
den Arbeiten an Leisure Suit Larry 8 gekündigt
wurde. Wie in der Branche üblich, in gegenseitigem
Einvernehmen. LSL 8 (eigentlich LSL 7, weil
Teil 4 nie erschienen ist) kam über den Arbeitstitel
'Lust in Space' und einen 3D-Prototypen nie
hinaus. Heute lebt
Al mit Frau und Kindern in der Nähe von Seattle,
macht Musik, betreibt eine Website (http://www.allowe.com/)
und schreibt ein Buch.
A-T: The first
adventure I ever played was "Leisure Suit Larry 1." My dad
brought it home from his company and it was a pirated copy.
Will you sue me now?
Al: Only if
you haven't since bought my games.
A-T: By the way, today I own paid versions of all
your games. Seriously, you
published the copy protection of the Larry games and some
older Sierra games on your web page. What do you think of
software piracy?
Al: I think it is what it
is: stealing. I, and many others, worked thousands of hours in
the hope that we would get paid a little money by a lot of
people. What makes you think that you should not pay for your
entertainment? You pay for your food, your beer (and knowing
you, your sex! <grin>), why should your games be a
charity?
A-T: My first English words ever were "open door."
(Really!) How can I thank you?
Al: By
opening the door! Quickly! (I have to piss.)
A-T: Many people say that the Larry games are nothing
more than a collection of some bad penis jokes glued together
with a trivial story written by a weird person who's still in
his puberty and never had sex. Now it's your chance to tell
them which deep psychological twists lie in your games and
what a nice guy you are.
Al: Actually, that
description is accurate, except for the sex part. I had to
have some, if only as research for my games! <grin>
Truthfully, I've been happily married for over a third of
a century to a lovely woman. We have two grown children. I pay
my debts and keep my word. I try to give more than I take,
although I do enjoy taking.
A-T: I once read that many women play your games.
Can you explain why?
Al: Sure. They've all
dated a jerk like Larry. And because, while my games appear to
be misogynistic, the women always are superior to Larry.
A-T:
Let's go almost 20
years into the past. How did you come up with Larry? Did
Sierra ask you to invent somebody in a white suit who has
problems finding a date or was the whole Larry thing your
idea?
Al: Of course not. They had a game
called Softporn, the only game without graphics that Sierra
ever published. Ken Williams wanted me to update it, but when
I played it, I told him, "This game is so out of date it
should be wearing a leisure suit! The only way I'll update
this is if you let me make fun of it." He did. I did. And
Larry was born.
A-T: How much are the Larry games autobiographic?
And don't deny it!
Al: Actually, after doing
several games I realized that I AM in the games, but not as
Larry, as the narrator. I'm the smart-ass know-it-all who puts
Larry down when he makes a mistake.
A-T: How often have you been asked to explain why
there is no Larry 4? Do you regret the decision to skip it
now?
Al: That's explained fully on my web site
and I encourage your readers to visit it rather
than me repeat it in abbreviated form here.
http://www.allowe.com/L-4.htm
A-T: Are you still in contact with some of the
other old Sierra veterans like the Williams, the Coles, and
the Two Guys from Andromeda?
Al: Of course.
I'm having dinner with Ken & Roberta tonight!
A-T:
Let's talk about
LucasArts. Do you like their adventures?
Al:
I used to. The Monkey Island games are some of my all-time
favorites. But lately, what they call adventure doesn't sit
with what I consider to be adventure.
A-T: What did you think when LucasArts came up
with their new philosophy about adventure gaming. You couldn't
die and they replaced Sierra's text parser with a verb
interface. Did you have discussions with some of the great
LucasArts designers about these issues? Did you meet them at
all?
Al: Although I have met some of Lucas'
designers, I have never had any in-depth discussions with
them, although I would love to.
A-T: What do you think about the more recent
adventures like Simon 3D, Monkey 4, Grim, The longest Journey?
Did you play them?
Al: Yes. They were great,
weren't they?
A-T:
Is there anything new
that you can tell us about the Sierra adventure revival
rumors.
Al: No. I can tell you about my most
recent meeting with Sierra's president, Mike Ryder. The full
story is here: http://www.allowe.com/L-death.htm
A-T: What would you say if Sierra knocked on your
door and asked "Come on, let's do another Larry
game!"
Al: I'd say, "Why have you waited all
these years!"
A-T:
Have you ever been to
Germany? If yes, was it fun?
Al: Yes,
several times. It was a blast. I think it's my favorite place
to visit and I hope to return there soon.
A-T: Do you know how well your games sold in
Europe, especially in Germany?
Al: Yes, for
some reason, Germans really accepted Larry as one of their
own!
A-T: You are the author of a daily joke
newsletter. Why do you do this? Is it fun for you or is it
just an ingenious promotion campaign for your upcoming joke
book?
Al: I have always loved telling jokes. I started
collecting them in 1985. When I went online
in 1986, everyone started emailing me jokes.
I saved about 1 in 20. Still, I have hundreds.
So every morning, I send out 2 jokes to about
2,000 people. I hope your readers will sign
on, too. Just send a blank email to CyberJoke3000-subscribe@yahooGroups.com
and if you want further information, go to
http://www.allowe.com/Humor/cj-main.htm
And,
if I ever finish "You've Got Laughs! Al Lowe's Big Book of
Internet Humor" I promise that CyberJoke 3000™ members will
hear about it first!
A-T: Tell us a joke! Or tell us when or where your
joke book will be released. Or do both!
Al:
I'll do better than that; I'll tell you over 1,450 jokes! Go
to http://groups.yahoo.com/group/cyberjoke3000/messages
and laugh yourself silly! Oh, and sign up for CyberJoke 3000™
while you think about it!
A-T: Now this is the place to make a shameless
plug for your website.
Al: Too late! I've
been doing that along! <grin>
A-T: Which question do you never ever want to hear
in an interview again?
Al: "What happened to
Larry 4?"
A-T:
Which would you like to
tell readers that I didn't ask?
Al: I'd like
them to know just how much I appreciate all their support over
the years, whether by buying my games, or emailing me, or
visiting my web site, or signing my message board, or signing
one of the many petitions to "Save Larry!" I know it
sounds hard to believe, but even though I knew that my games
had sold millions of copies, I was still surprised when people
tell me personally how much they enjoyed them. It was like
those of us at Sierra were producing these games that we
wanted to play. It's still a pleasure to know that so many
others enjoyed playing them too!
A-T: Thanks for the Interview.
Das Interview wurde geführt von Hans Frank
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